Image-Space Particle Systems

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abstract

Particle systems generally work on a fixed budget of visible particles per frame. For complicated scenes involving particles such as the simulation of large-scale forest fires, the task of deciding where to emit new particles based on the camera location is difficult. We present a GPU-based image-space approach where visible pixels act as potential emitters. Our method is simple to implement, works well with normal particle systems (both CPU and GPU), and creates potentially new ways of generating particle effects, such as particle emission from image or animation data.

people

publications

  • Jaakko Konttinen, Sumanta Pattanaik, and Charles E. Hughes, Image-Space Particle Systems, SIGGRAPH 2007 Poster